Get to know Joel Forssell

It’s time for yet another interview with one of our members in our team. We recently launched a new series on Tulpa.nu that spotlights the inner circle of our company.

Other interviews so far:

Richard Jarnhed – Founder
Simon Kölle – Founder
Henrik Summanen – Part Owner
Lars Gustafson – Editor
Anders Blixt – World Builder
Henrik Ahlström – Storyteller  
Guillaume Le Huche – World Builder

Joel Forssell is an accomplished writer and composer who has written both feature films and episodes for TV-series. As a composer he has had reoccurring collaborations with our CEO (Simon Kölle) on a wide variety of musical ventures. read more

Updates on the website

We have updated the website with a page about the World Builders (Guillaume Le Huche and Anders Blixt). 

We are also welcoming Joel Forssell to the team as a Script Editor. An interview with Joel will follow shortly.

Petra Sandqvist have joined the ”Rubina” team and will write the script together with Rasmus Andersson and Tess Lydehold Berg. She will also Work with the ”Project” as ”Rubina”.

Tulpa Creatives are collaborating with Swedish national TV:s Jovan Radomir creating a documentary and with Populate and Andreas Doyle creating another documentary. Both are in post production.

Get to know Henrik Summanen

It’s time for yet another interview with one of our members in our team. We recently launched a new series on Tulpa.nu that spotlights the inner circle of our company.

Other interviews so far:

Richard Jarnhed – Founder
Simon Kölle – Founder
Lars Gustafson – Editor
Anders Blixt – World Creator
Henrik Ahlström – Storyteller  
Guillaume Le Huche – World Creator

Henrik Summanen is a board member of Tulpa Creatives and works as the ”Director of Operations Strategy”. He is a recognized strategist and has a background in producing large interactive productions and has been one of the leading lights in the Nordic LARP scene. He has big projects behind him, with the company Alternaliv AB, such as Monitor Celestra, Carolus Rex, Nyteg. Henrik is well educated in fields such as Linguistics, Archeology, Film and Leadership. He’s been working some 10 years with museums as a project leader and the last decade as an Operations developer and Coordinator at The Swedish National Heritage Board (Riksantikvarieämbetet).
The interview was made with Henrik in May 2019.
 


From left: Henrik Summanen, Simon Kölle, Anders Blixt, Henrik Ahlström, Richard Jarnhed, Lars Gustafson

What made you pursue working creatively within the film, tv and/or gaming world?

Sometimes you feel that you get moved by a film or other media experience. I am sure that there are certain qualities and features that make this feeling appear. I am curious about how we can make this happen, and am seeking to understand this better. I am also not very easy to please when it comes to entertainment, so I am going into this with an aim to make things better.

In 2-3 sentences who are you?

I am, by most descriptions, a digital visionary. But digital is not really where I come from, it is just that today the needs are so extensive in this field. I can also be described as an interactive game designer, an archaeologist, a project manager, a speaker, read more

Get to know Guillaume Le Huche

It’s time for yet another interview with one of our members in our team. We recently launched a new series on Tulpa.nu that spotlights the inner circle of our company.

Other interviews so far:

Richard Jarnhed – Founder
Simon Kölle – Founder
Lars Gustafson – Editor
Anders Blixt – World Creator
Henrik Ahlström – Storyteller

Guillaume Le Huche is one of Tulpa Creative’s so called “World Builder” together with Anders Blixt. He’s a storyteller, an artist and a scholar. Right now, Guillaume is a PhD Candidate in Religious studies and writes a thesis about medieval heretics. He has a background in music, studies in history, religion and being an avid and renowned gamer. He has also worked with translating obscure novels.

The interview was made with Guillaume in May 2019.

What made you pursue working creatively within the film, tv and/or gaming world?  

As I grew up playing roleplaying games I developed an early interest in storytelling and the creation of fictional worlds. Later on I increasingly came to realize the importance it had for me. The fantastical worlds that became accessible through rpg’s didn’t only provide the means for experiencing thrilling and heroic adventures, but also gave access to a space for social interaction, showing hidden aspects of oneself and getting a sense of belonging. In retrospect it also became clear that there was a connection between my early passion for rpgs, which can only be described as an obsession, and on the one hand an interest in history, religion and literature that with time led to an academic career, and on the other hand a passion for writing. I realized that I wanted to give other people access to the same kind of stories and worlds that I grew up with. Also I’ve always loved cinema, but had never thought that it would be something I would work with one day.

In 2-3 sentences who are you?

I am a dreamer, a stranger in this world, a person who I guess might seem ordered on the surface but is not very comfortable in this society, feeding on weird, fantastical stories and thought-provoking ideas and trying to channel my nightmares through creative activities.

What motivates you and why do you work creatively?

I am a person who needs to be creative in order to feel a sense of purpose and not be dragged down by negative thoughts, so one part of it is about personal wellbeing and bare necessity. But it’s also about an urge to create stories that touches people. C S Lewis said that ”We read to know we are not alone”, and if that which I write can create some kind of connection across space and time, then it has not been in vain.

Tell us one memory from your previous work that still to this day inspire you.

When I entered a recording studio for the first time, with Katatonia, back in -93. When I meet people who explain to me what that music have meant for them, I feel the gratitude of having been giving the possibility to be part of something that has affected och continued to affect so many people out there.

What’s Tulpa Creatives for you?

A group of driving spirits determined to create magic together.

What’s your dream?

To participate in the creation of artworks that affects other people in a significant way. To continue to grow as a person and see more of the world.

How do you see yourself?

As a person trying to make deals with his inner demons by giving them the lead roles in his stories.

What’s your biggest strength’s/assets?

I am meticulous and a perfectionist in my work, and although my energy might ebb and flow I will not leave a project until I’m satisfied with the results. I’m also a person who needs to feel emotionally engaged and invested in a project, but when I am I know that I have a lot to give.


From Mullholland Drive by David Lynch

Name three movies and/or TV-series that inspired you a lot in your life.

Jacob´s Ladder, Mulholland Drive, Amadeus.


From Amadeus by Milos Forman

Do you have any advice for young film makers/writers out there?

I’m not very fond of giving advice, since they tend to sound like tacky clichées, but if I’m trying to think of an advice that I wished someone had given to me it would be: make sure to do what you love and don’t compare yourself to others: find a personal expression and it will become meaningful to you and to other people as well.

Which film makers/writers has influenced you the most?

David Lynch, Werner Herzog, Ingmar Bergman, Andrej Tarkovskij, and many others. Some of most important and inspiring writers for me have been C S Lewis, Tove Jansson, Mika Waltari, Isaac Bashevis Singer, Yukio Mishima, Astrid Lindgren, Pär Lagerkvist, H P Lovecraft, Maurice Druon (whose historical novels I discovered thanks to swedish historian Michael Nordberg and not George RR Martin), and Umberto Eco.

If you got the opportunity to remake a movie or TV-series, which one would
read more

Get to know Anders Blixt

Every week we interview people in our team so you get to know us better.

Other interviews so far:

Richard Jarnhed – Founder
Simon Kölle – Founder
Lars Gustafson – Editor

Anders Blixt is one of the most well-published designers of roleplaying games in Sweden and has had a leading role in the production of classical titles such as Drakar och Demoner and Mutant. He’s been writing role-playing games since the late 1970s, written several fantasy and science fiction novels. He calls himself a “dreamsmith” and he’s a true pioneer of building worlds to games. Now he will work within Tulpa Creatives as a “World Builder” together with Guillaume Le Huche.

The interview was made with Anders in May 2019.


Anders in the middle. From left: Henrik Summanen, Simon Kölle, Anders Blixt, Henrik Ahlström, Richard Jarnhed, Lars Gustafson. Photo by: Guillaume Le Huche.

What made you pursue working creatively within the film, tv and/or gaming world?

The sheer joy of being creative, of seeing thoughts be transformed into text and picture, to learn how much the gamers appreciate the worlds in which they go on adventures.

In 2-3 sentences who are you?

Father of three lovely and creative daughters – the greatest blessing imaginable.

Veteran worldbuilder with 42 years’ experience – I also know that many such worlds remain to explore.

Civilian Afghanistan veteran in 2008-09 – six months that changed my life profoundly.

What motivates you and why do you work creatively?

I want to make people’s lives better. It may sound banal, but that has always been the underpinning of my creative work. I tell tales of how to slay monsters and travel to distant worlds, how be like Robin Hood and how to topple tyrants. Hopefully my adventures and settings give the gamers opportunities to constructively analyse the real world and their roles in it. That way they can figure out how to make the future better than the past.

Tell us one memory from your previous work that still to this day inspire you.

Years ago, a man sent me an email in which he explained that my role-playing games had made him endure his miserable teenage years. A sudden insight that my toil at the keyboard had saved this fellow from a breakdown. Earlier, I hadn’t realized how much spiritual uplift I provide to bewildered teens. I’ll treasure that email for the rest of my life.

What’s Tulpa Creatives for you?

A team of dreamers, tellers of wonderful tales, setting out to explore new worlds. A five-year mission to place where no human has gone before? I certainly hope so.

What’s your dream?

To visit Saint Catherine’s Monastery in Sinai. To me that’d be a psychological journey back in time, to the late classical age. (In 1984, I climbed the Masada rock at night and watched the sun rise over the Moab desert. Looking down to the ground, I then saw the outlines of the Roman camps that were established there during the siege of Masada around AD 70.)


Anders Blixt with former Sverok (The Swedish Gaming Federation) chairman of the federation Alexander Hallberg and Olle Sahlin (former editor in chief at Target Games)

How do you see yourself?

A jolly grizzled chap, a dreamer who makes strange things come true, a facilitator who helps others get ahead in life.

What are your biggest strengths/assets?

A holistic approach – that is, I make sure that the whole product is greater than sum of its parts.

40 years of professional experience in the gaming industry.

I am a fixer who gets things done on schedule.


Behind the scenes of 2001: A Space Odyssey

Name three movies and/or TV-series that inspired you a lot in your life.

2001: A Space Odyssey – the universe is larger than we can imagine.

Babylon 5 – it takes courage and character to save mankind.

Nausicaa of the Valley of the Winds – fear will lead you astray.

Do you have any advice for young film makers/writers out there?

When you see an opportunity, take it at once, because it won’t come back.

Professional expertise never comes cheap and there are no shortcuts to it. You must spend many arduous hours to get there.

 Which film maker/writer has influenced you the most?

Michael Straczynski, in particular his Babylon 5, in which he created a credible and memorable universe.

If you got the opportunity to remake a movie or TV-series, which one would you go for?

I’d love to update Dark Angel and make its plots tighter, its world more consistent. It’s great ass-kicking protagonist lost in a Gibsonian dystopia.

Working
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Inner circle kick off

The Inner circle of Tulpa Creatives had an inspirational kick off last weekend. We are very happy to have gathered some truly great minds that will bring our company to the next level.

In the picture from left: Henrik Summanen, Simon Kölle, Anders Blixt, Henrik Ahlström, Richard Jarnhed, Lars Gustafson.

Photo by Guillaume Le Huche whom also belong in the inner circle.

Fantastic stuff in the making and more news later on.